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It's like I said to Regina before she started fighting rejects from Jurassic Park: DO NOT GET HIT. This translates into extremely careful gameplay, or you will find yourself not being able to complete tasks required because you bled all the way over here without using a hemeostat. This means if Maximo is hit continuously, he will have less HTK to absorb when he "recovers" his current lifebar.
#SECRETS OF THE LOST TOMB GLORY SEEKER FULL#
That's because if a health bar empties out (and has no HTKs in it) you lose the bar until you find armor (which adds a full lifebar). Losing health is easy, but getting it back is hard. Lose all the man's lives, and you are forced to pay for the ability to continue with "Death Coins" or as I like to call 'em, credits. Losing all the HTKs causes the character to lose a life. Technically, Maximo can only take four (4) HTKs of damage, the extra armor just allows him to carry more HTKs. Each bar contains four (4) hits-to-kill (or 'hit points', you nerd). Character starts off with two (2) bars of health. Health Meter Maximo uses a health system unique to its forebear and to its series.
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Naturally, you do this prior to having Maximo smeared across the pavement. Lock Spot Adjust - See the ADVANCED section for more details allows you to select the abilities you want to keep after losing a life. Pause the Game - Press start to display status and to take a breather. Camera Pan - adjusts the camera to swing behind character. Use it to look before you have him leap to his death - BEFORE. You must be standing still and you can only see things in a 180 degree arc in front of character, and you cannot see directly below or above. Character Look - you can temporarily look through the eyes of Maximo by pressing R1. Needed for small enemies and to avoid having your head chopped off. May attack, block, and look but otherwise cannot move. Character cannot move but may turn in place while blocking. Block - character raises shield to block. The square button also doubles as Maximo's interaction button, so be careful while attacking near prize wheels. Rotate the analog stick counterclockwise and press square. The last move is the spin attack, like Link from The Legend of Zelda. Maximo can also attack in mid-air (square only) and do a powerful down strike after double-jumping and pressing triangle. Note that you cannot throw your shield until you find the "Throw Shield" ability. Slash sword attack (quick strike) is done with square, chop sword attack (overhead strike) is handled by triangle, and Maximo throws his shield with circle (shield throw). Attacking - character attacks are handled by the square, triangle, and circle buttons. See the ADVANCED section for double-jump features. Double-jumping is achieved by pressing cross again while in air. Maximo always jumps the same height irregardless how long the button is depressed. Jumping - character jumping is handled by the cross button. Keep in mind that walking is sometimes better than running since there will be a very obvious warning as you near an edge while walking. The greater the stick is off-centered, the faster the little runt moves. Movement - character movement is dictated by the left analog stick. Start a new game with Maximo and loiter where you are dropped in the graveyard. Don't have one? Okay, then you read my instructions. Controls You really should read the instruction manual. (4) All other stages (includes Introductory Stage) (2) Smash the Exit Crystal (after slaughtering enemies) This table can be sorted by scenario number, title, level tier, metaplot arc, venture-captain (or other official) assigning the mission, faction metaplot, location, or country.= Game Flow The game progresses like this: The following adventures were released as part of Season 6 of Pathfinder Society Roleplaying Guild.